MCPE 0.9.0

MCPE 0.9.0 was released Thursday, July 10th at 4:30 AM EST


  • Rocks
    • Granite and Polished Granite
    • Andesite and Polished Andesite
    • Diorite and Polished Diorite
  • Wood
    • Dark Oak Wood
    • Acacia Wood
  • Plants:
    • Jungle Sapling
    • Dark Oak Sapling
    • Acacia Sapling
    • Poppy
    • Blue Orchid
    • Allium
    • Azure Bluet
    • Tulip
    • Oxeye Daisy
    • Sunflower
    • Lilac
    • Rose Bush
    • Peony
  • Other
    • Hardened Clay
    • Stained Clay
    • Red Sand
    • Mycelium
    • Podzol
    • Lilypads
    • Vines
    • Double tall grass
    • Cocoa plant
    • Tall Grass
    • Dead Bushes
    • Ferns


  • Endermen
  • Villagers
  • Slimes
  • Wolves
  • Silverfish
  • Mooshrooms


  • New Interaction Button
  • World Creation Options
    • Toggle Caves
    • Toggle Tall Grass
    • Toggle World Size
    • Superflat World

World Generator

  • Most Biomes of PC version 1.7 (excluding ones that exceed the 128-block height limit )
  • Most Generated Structures of PC version 1.7
    • Caves
    • Lava Pools
    • Mineshafts
    • Strongholds
    • Villages
    • Dungeons
  • New Trees
    • Jungle Trees
    • Dark Oak Trees
    • Acacia Trees
  • New World Size
    • Infinite
  • Infinite Worlds will be playable on the following devices:
    • Apple iPhone 4S+
    • Apple iPad 2+
    • Apple iPad Mini+
    • Apple iPod Touch 5th Generation
    • Samsung Galaxy S2/S3/S4/S5+
    • Samsung Galaxy Note+ (all models)
    • Samsung Galaxy Mega
    • Samsung Galaxy Tab (all models except the original Tab 7.0, and 7.0 Plus works)
    • HTC One, One S, One X, One XL, One+, One Mini, One Max
    • Google Nexus (all phones/tablets except the original Nexus One)
    • Kindle Fire+

Developer Gameplay Video

0.9 Live Stream

Biome List:

(Tap Item for Information)

Hover Show/Hide List Parts
  • Plains
    A relatively flat biome with rolling hills and much grass, and some occasional double-height tallgrass but with few trees. Gullies, water holes, and NPC villages are common. Cave openings and water or lava springs are easily identifiable due to its unobstructed terrain. Passive mobs spawn often in plains biomes, and it is also one of two biomes where horses spawn naturally, the other biome being savanna.
  • Forest
    A biome with a lot of trees, occasional hills, and a fair amount of tall grass. Oak and birch trees grow in this biome. Mushrooms, grass, poppies, and dandelions can occasionally be found. Forests can occasionally be generated in the center of plains biomes. This is one of the best biomes to start out in, due to the abundance of wood. The frequency of trees makes it dangerous to navigate at night, due to obscured vision, and ease of mobs to spawn. Forest biomes are also one of the smallest biomes.
  • Jungle
    A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. This is the only biome containing jungle trees. Vines are found alongside most blocks and may be found close to the surface in caves. Ocelots, jungle temples, and cocoa plants spawn exclusively in this biome. Melons can spawn here, making Jungle biomes the only place where Melons naturally spawn. Melons spawn in small patches, similar to pumpkins.
  • Swampland
    A biome characterized by a mix of flat, dry areas around the sea level and shallow pools of water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. The colors of the water, grass, leaves, and vines are much darker than in other biomes. Trees are often covered with vines and can be found growing out from the water, and mushrooms and sugar canes are very abundant. Witch huts spawn exclusively in swamps, and slimes will also spawn naturally at night, most commonly on full moons, making this an especially dangerous biome at night.
  • Mushroom Island
    This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are always adjacent to an ocean and are often found isolated from other biomes. It is the one of two biomes where huge mushrooms can spawn naturally, and where mushrooms can grow in full sunlight. No mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other structures underground, meaning exploring underground is relatively safe. However, monster spawners will still spawn mobs, and the player will still be able to breed animals and spawn mobs using items. Trees can be grown from saplings in this biome, as well as other dirt or grass-based plants, as long as they are not directly adjacent to mycelium, which will take over the dirt square from the plant and uproot it. Mycelium cannot be tilled directly, but it can be dug away and replaced as dirt, then immediately tilled. Once created, farmland can resist takeover by mycelium.
  • Extreme Hills
    A highly mountainous biome (with some mountains reaching height 130) with dull green-blue grass and a few scattered oak and spruce trees. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, and many other structures exist, offering outstanding views. Snowfall may also occur at certain heights. This is a highland climate if above height 95. More underground cave systems are present here than in any other biome. Falling is a significant risk, as there are many ledges and sudden drops large enough to cause severe fall damage or even death. Extreme hills are the only biomes where emerald ores and silverfish can be found naturally.
  • Taiga
    A biome densely filled with spruce trees, fern and large fern. Wolves tend to spawn here fairly commonly.
  • Desert
    A barren biome consisting mostly of sand, large dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. It never rains in this biome. No passive mobs spawn naturally in deserts. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome.
  • Savanna
    A relatively flat and dry biome with a dry grass color and scattered Acacia Trees. Villages can generate in this biome, and it is one of only two biomes (the other being plains) where horses spawn naturally. Rain never falls in this biome, similar to the desert.
  • Mesa
    Mesa is a rare biome made of hardened clay, stained clay, and dead bushes - similar to a desert. Red Sand will also generate here instead of regular sand, with occasional cacti. Its composition is useful when other sources of clay are scarce. However, finding mesa biomes can be difficult due to their rarity.
  • Hills
    Hills are generated within Forest, Taiga, Desert, Jungle, and Ice Plains biomes (as well as their variants) Forest hills seem to be generated more rarely than the other hills in their respective main biome. Ice Mountains are usually taller, with height comparable to Extreme Hills biomes.
  • Plateau
    Like the hills biomes, but flattened at the top. Added for Savannas and Mesas. (Mesa Plateau F is a variant of the Mesa Plateau, adding a few layers of dirt/grass and a forest of small trees with brown leaves)
  • Ice Plains
    A relatively rare but expansive, flat biome with a huge amount of snow. It does not rain in this biome — it snows instead. Lakes and rivers are frozen over. Hills tend to be more mountainous. Sugar canes will spawn in this biome, but tend to become uprooted when chunks load as the water sources freeze to ice. There are very few natural oak trees in this biome. Spruce trees may also generate. Due to the biome's size, snow cover, and scarcity of wood, initial survival becomes difficult in comparison to other biomes. Spikes of packed ice can now be found in the related, rarer, Ice Plains Spikes biome.
  • Ice Plains Spikes
    A relatively rare variation of the Ice Plains biome that features Snow Blocks and large spikes of Packed Ice. Usually the spikes are several blocks tall, but some long, thin spikes can reach hight 120 from normal ground level hight 64. Scattered frozen lakes consisting of packed ice generate.
  • Cold Taiga
    A snowy variation of the Taiga biome with fern and large fern.
  • River
    A biome that consists of water blocks that form in an elongated, curving shape similar to a real river. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have no current. Rivers are also a reliable source of clay. These biomes are good for fishing.
  • Beach
    Generated on the shores of oceans, beaches are composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing.
  • Ocean
    A large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction. Small islands with infrequent vegetation can be found in oceans. Passive mobs are unable to spawn on these islands, but hostiles can. Cavern entrances can be found infrequently at the bottom of the ocean.
  • Deep Ocean
    A variation of the Ocean biome. In Deep Ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. In contrast to default oceans, the ground is mainly covered with gravel.